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Old Feb 25, 2011, 12:07 PM // 12:07   #61
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somebody in my guild asked "can rits still spirit spam topk"


My response was "OMG I FORGOT TOPK EVEN EXISTED"
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Old Feb 25, 2011, 01:50 PM // 13:50   #62
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This made my day.

Give that man a cigar.
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Old Feb 25, 2011, 01:53 PM // 13:53   #63
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And more that it should change!

Nostalgia is for retrogrades! Look ahead, not behind! CHANGE! Yes, we can!
And all that stuff.

Ah.. if only the things I really want could happen, like the same drop system wordwide, weapon upgrade traders, a xunlai market and new weapon skins injected into Prophecies and Factions so they drop weapons for the new professions too, with more variety in skins, instead the same long sword, wooden longbow and amber wand all the time like in Nightfall and Eye...
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Old Feb 25, 2011, 02:01 PM // 14:01   #64
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Nice read, I wish I heard of this game before but only found out last part of 2009
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Old Feb 25, 2011, 02:04 PM // 14:04   #65
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Quote:
Originally Posted by cataphract View Post
People were a lot more friendly I think.
No just no the amount of scammers and such were much higher then as the population was ripe with noobs for the picking. It can be seen many different ways but the monk strike in THK is a good example of how people treated others. If your referencing how people act in speed clears now a days it is some what expected the learning population has dwindled and those who have done a job many times have less patience. It is a just a standard progression for games.

In the aspect of noobs I remember having an account on the euro servers and one american when the traders were separate. I would literally buy dye as fast as I could to dump at the american trader. I made millions doing nothing lol. I can think of many other abuses that went on in the early days that either abused game flaws or just the uneducated population.
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Old Feb 25, 2011, 02:42 PM // 14:42   #66
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Quote:
Originally Posted by BenjZee View Post
Update - Thursday, August 11, 2005

* Improved traders so that they maintain more stable prices and closer spreads between buy and sell prices.
* Improved traders so that traders from all regions (America, Europe, and Korea) now buy and sell from the same stock and charge the same prices.


and also reading through my prophecies manual...Atttribute Refund points...what the heck was that about
I like the Attribute refund points idea.... made you think about how you set up your character... but still offered a little flexibilty.

Awesome Thread :-)
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Old Feb 25, 2011, 03:24 PM // 15:24   #67
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Heh awesome pic.

Come to think of it, we could do a SoS Rit strike, since uwsc, fowsc, deep, urgoz, doa and MQsc all need one, wouldnt that be a kick in the balls for everyone xD
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Old Feb 25, 2011, 05:13 PM // 17:13   #68
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Quote:
Originally Posted by Miss Presler View Post
Heh awesome pic.

Come to think of it, we could do a SoS Rit strike, since uwsc, fowsc, deep, urgoz, doa and MQsc all need one, wouldnt that be a kick in the balls for everyone xD
You obviously werent around for the monk strike or have ever tried THK with a proph only team and skill set.
You pretty much had to have an infused monk to beat that mission and progress further in the game.
Speed clears are not mandatory to progress in the story/game.
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Old Feb 25, 2011, 05:19 PM // 17:19   #69
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Originally Posted by Pinkest One View Post
Speed clears are not mandatory to progress in the story/game.
Beating THK was the only way to get to RoF and then beat them and then farm titan's!!! man it was a long. OH yeah and you needed monks for the RoF mission to

also the strike/protest at droks for all the 55hp bots. have a SS somewhere of that.

*pops a beer open* good times.
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Old Feb 25, 2011, 07:00 PM // 19:00   #70
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Ultimate story, bro.
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Old Feb 25, 2011, 07:12 PM // 19:12   #71
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Attribute Refund Points.



I'd bet that most GW players today have no idea how much it used to suck before you could just re-spec for free in towns.

/shudder
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Old Feb 25, 2011, 07:21 PM // 19:21   #72
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Originally Posted by Ghull Ka View Post
Attribute Refund Points.



I'd bet that most GW players today have no idea how much it used to suck before you could just re-spec for free in towns.

/shudder
Agh! Hated these lol completely forgot about them until now. You should die!



jk.
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Old Feb 25, 2011, 07:54 PM // 19:54   #73
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For Ascolon! Only been played for 4 years, but I remember the Sin days and them thinking they could tank. lol it was fun
Then they made them tanks...


Look I know a lot of people may disagree, but I think that was the end of the golden age.

When they nerfed sins in arenas and gave them God Mode in PvE is when the game went to crap.

It became about paying for runs through dungeons and elite areas (I only have Grenth Statue thanks to paying SF sin for run)

It was create a sin or you were poor from not being able to sell armbraces and ectos.

It has improved a lot, but it went on for so long that the economy was forever changed and players' sense of "entitlements" was forever changed as well.
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Old Feb 25, 2011, 10:03 PM // 22:03   #74
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But, but, but .....

My Elly heals + prots better than any necro or monk can. But not as well as a soul twister rit

Wait, whats damage? I've kind of completely forgotten that my elly can do any damage.

Ellys are healers with Ether Renewal, and Monks are nukers with RoJ right?
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Old Feb 26, 2011, 12:34 AM // 00:34   #75
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I will Avenge you.

Oh and the pre-build window when you created a pvp character...
That should come back...

Last edited by ensoriki; Feb 26, 2011 at 12:37 AM // 00:37..
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Old Feb 26, 2011, 01:48 AM // 01:48   #76
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I remember:
- farming and selling unid runes to PvP players so they could unlock runes on their accounts.
- half the classes had no armour art for their elite armor.
- you had to use a cap sig during a bosses elite skill animation to capture it.

-edit-
I went through my post history, I sold a rare unid ettins pauldron for 10k back then, now you get a trade window full of them for 7k
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Old Feb 26, 2011, 02:32 AM // 02:32   #77
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Having to reroll your PvP character if you forgot a rune?
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Old Feb 26, 2011, 02:46 AM // 02:46   #78
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Quote:
Originally Posted by Pinkest One View Post
You obviously werent around for the monk strike or have ever tried THK with a proph only team and skill set.
You pretty much had to have an infused monk to beat that mission and progress further in the game.
Speed clears are not mandatory to progress in the story/game.
If the strike was before the first anniversary then indeed i wasnt around, i got the game in may 2006, and the sos strike was just a random comment, cus it would indeed be pointless.
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Old Feb 26, 2011, 07:40 AM // 07:40   #79
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I remember when the most gimmicky, cheapest PvP builds were posted as pre-made builds for PvP and anybody could see and use them. Then there would be an "guild of the week" where newer cheap builds were posted right on the official GW site. The point is, some of the most broken builds that turned PvP into a total joke were often shown to players right in game or on the official website.

I remember when you had to wait for a boss monster to use their elite before you could capture it with a Signet of Capture. Fire Storm was one of the best elementalist skills because monsters didn't run away from it. Mesmers were able to completely shutdown boss monsters in PvE because they had such massive energy denial.

During the launch of Factions, everybody said that Ritualists were garbage and everybody played an Assassin (despite that they often were worse than any other profession). It took weeks before somebody discovered spirit spam and how badly they could be exploited for infinite energy. Then the nerfs showed up.

During the launch of Nightfall, everybody said that Paragons were garbage and everybody played a Dervish. It took weeks before somebody realized how powerful shouts were, and pretty soon the forums were filled with rage about how paragons didn't have enough counters. Eventually cry-way turned the Paragon into some kind of god profession. Then the nerfs showed up.
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Old Feb 26, 2011, 09:19 AM // 09:19   #80
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Quote:
Originally Posted by Coraline Jones View Post
I remember when the most gimmicky, cheapest PvP builds were posted as pre-made builds for PvP and anybody could see and use them. Then there would be an "guild of the week" where newer cheap builds were posted right on the official GW site. The point is, some of the most broken builds that turned PvP into a total joke were often shown to players right in game or on the official website.
I can't tell if you're being sarcastic or not.
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